Before I begin there is one thing you have to know. The Longest Journey is the greatest video game ever. Now, I know what you’re thinking – taste is subjective; there is no definitive best or worst when it comes to art and media. Well, you’re wrong. I’m sorry. Don’t worry though, these things happen.
The Longest Journey was very influential for me. As with most things people idealize, I discovered it when I was young. I was only 12 when I first played The Longest Journey all the way back in 2000. Originally, the game wasn’t even mine. It was actually a Christmas gift for my brother, who decided shortly afterwards that it wasn’t his style. My mother would have flipped out if she had realized I was playing an M-rated game (for nudity and profanity, in case you’re wondering), which only made me more eager to try it out.
Immediately I was drawn in. I had never played a game that was so dedicated to its story. It was a story. It spanned two worlds and had a protagonist that felt real in a way most games still struggle to achieve. I cheated the first time I got stuck – in fact, I printed out an entire walkthrough so I could consult it without having to stop and look online (which was a lot more cumbersome back in 2000, you whippersnappers). For once I didn’t care about the normal objectives like completing puzzles, all I wanted was to watch the story unfold. I finished the story and then started it all over again. I’ve played through the entire game at least 20 times over the years.
The second game, Dreamfall, was released in 2006. That game can be summed up with the phrase ‘loose ends’. The kind of loose ends that leave you wondering if certain characters are alive or not. At the time they said their were plans to release “Dreamfall Chapters,” a series of episodes that would complete the story.
It was postponed. Put on indefinite delay. Is it still considered vaporware if they never began working on it?